Archive for September, 2005
Wikipedia does a good, short job of describing The Butterfly Effect:
The Butterfly Effect is a phrase that encapsulates the more technical notion of sensitive dependence on initial conditions in chaos theory. The idea is that small variations in the initial conditions of a dynamical system produce large variations in the long term behavior of the […]
Apparantly there is the feeling among the gamer masses that, somehow, the next generation of consoles is inferior because of the onset of multi-core processors. I can’t figure this out at all, but someone was arguing that the Revolution was way better than the PS3 or the Xbox360 because it only had one CPU, and […]
Through no fault of the GarageGames crew has it gone on that our soon-departing intern, Nathan, has not gone to 80s night before. Tonight Nathan got an integral part of the Eugene experience: 80s Night at John Henrys.
The attendance tomorow morning, and by morning I mean afternoon, will be severly hampered by a good […]
When people play Marble Blast extensively, they usually will ask Alex Swanson, the level designer, “Why would you do that?” in regards to levels like Icarus, Pathways, Natural Selection, or any other handful of evil levels. Paul, one of the GarageGames interns-turned-employee, has been playing Marble Blast and said to Alex: “What sort of rodents […]
I’m writing this with some help from the kittens. Zim is at his usual spot on my left shoulder purring contently. Kiku just jumped up and licked my nose. I’m not quite dead, I’ve just kind of dropped off the map due to Xbox 360 work. We have final hardware now, and between Thursday of […]
Bless me Father for I have haxxed. It has been eight weeks since my last confession.
There really aught to be a confession for coders. (That could actually be a good theme for one of those crazy memes that the internet is so good for.) I think if there was such a thing, though, game code […]


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