Archive for August, 2006
The status of my Burning Man preperations? ON FIRE.
My shade structure is close to ready. The parachutes should be delivered to me on Wednesday or Thursday.
My packing is going slowly. I don’t have enough costumes at all. My hydration pack is ready and decorated. My bike is…well it’s not all I want to do […]
Shacknews - Microsoft Gamefest 2006: GarageGames Interview
Great interview with a lot of good information for the masses! Also, you get to see Josh Williams start the answer to every question with, “Sure…”
Some Media
Gamefest 2006 - a photoset on Flickr (With a bunch of pictures of Mark, and Adam)
Gamefest Keynote Audio Podcast on Major Nelson’s Blog
Well the Gamefest keynote took place thismorning, and Mark Frohnmayer, our fearless leader, gave part of it. The response has been overwelmingly positive. There are the standard batch of conspiricy theorists […]
Gamasutra - BREAKING: Microsoft To Enable User-Created Xbox 360 Games
Well, the news has hit the wire. This is what a team at GarageGames has been working on for a while. The Torque XNA team has been rocking out pretty hard. Even more fun things to show off and announce tomorow! (Monday 8/14)
Talking on […]
Impulse Demo CD [53:52m]: Play in Popup | Download (1401)
So Brian and I had to get a demo together for the possible gig that he found. It was our first go at playing together. This is what we came up with:
Luke Chable, Bonnici - Ride (Have a Break Mix)
Nikola Gala - Dream Come […]
We downloaded the Dead Rising demo, and there is so much to be said about this game.
Firstly. I think this is, quite possibly, one of the best game ideas ever. Simplicity is often best, of course. The game is simple (well as far as I can tell)…there are zombies everywhere, and you can kill […]
So I haven’t been blogging as much recently. I’ve been generally frantic in all aspects of my life for a few weeks and so I just didn’t get to it. I gave Brian a lesson in Ableton and he jumped into that headfirst, and may have found us a gig. We’re doing a demo […]


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