Gamasutra - BREAKING: Microsoft To Enable User-Created Xbox 360 Games
Well, the news has hit the wire. This is what a team at GarageGames has been working on for a while. The Torque XNA team has been rocking out pretty hard. Even more fun things to show off and announce tomorow! (Monday 8/14)
Talking on the eve of its Gamefest event in Seattle, Microsoft has revealed XNA Game Studio Express, a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 ‘Creators Club’.
The details of the new tech are as follows: XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what’s described as “Microsoft’s next-generation platform for game development.” In addition, by joining a “creators club” for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress.
In an official statement related to this major announcement, Microsoft suggested that the new product “…will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.”
Microsoft has enlisted the help of several partners for this major announcement - indie publisher/developer GarageGames, technology provider and creator of Marble Blast Ultra, has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform, and Autodesk announced that game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format.
That should put to rest any previous questions regarding why the heck we would make an XNA version of Torque. Microsoft sharing in the company vision of GarageGames? I never would have thunk it a few years ago.


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