Archive for May, 2008
May 29th 2008
I just attempted one of the dumbest optimizations I’ve tried in a while…
The idea was to remove reliance on the back-buffer depth target so that I wouldn’t have to do a StretchRect on MSAA surfaces for a render target. The plan was to render convex shapes to the stencil buffer, using a stencil z-fail […]


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