Archive for August, 2008
Aug 28th 2008
I’ve switched to using spherical co-ordinates to encode world-space G-buffer normals. This has a lot of advantages to it, especially for 8:8:8:8 G-buffers. You can now store [Theta, Phi, DepthHi, DepthLo] in the 8:8:8:8 target. Bumping the format to 16:16:16:16 not only gives greater precision, but (depending on the depth resolution you need) you […]


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