Archive for the 'code' Category
From Wired
LONDON — Some DJs spin vinyl or twiddle fader knobs. Others write subroutines in C++.
A new brand of music maestro is turning programming into performance, eschewing turntables for a compiler and a mind for syntax structure. “Livecoding” practitioners improvise using Perl or homemade programming architectures to build compositions from the ground up, replacing […]
Introduction
Taking input from analog controlers can be a cumbersome thing for players to come to grips with, or it can make movement silky smooth. It’s all in the code. In this (hopefully brief) article, I am going to describe the way I did the controls for Marble Blast Xbox, and Marble Blast Ultra on the […]
Blog Improvements and Angry Mob Recruiting
0 Comments Published May 21st, 2006 in code, development, happenings.So I did a bit of work today on getting my blog improved. I just finished integrating a new plugin, Lightbox. I also use Flickr Photo Album to easily put my Flickr images into my blog, like you see on the left, and I wanted to have the lightbox features, so I […]
My own little DirectX FAQ
Two updates in one day, crazy.
This is Tom Forsyth’s blog. If you don’t know who Tom Forsyth is, he works at RAD Game Tools, and is pretty close to ‘elder god’ status as far as engine programmers. He’s also a great guy who helped me out on a question during […]


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