Archive for the 'development' Category
I just wanted to quickly say that I don’t want to give the impression that there is no chance for the Marble Blast Ultra update. I just wanted to provide a realistic view of the current situation. If there was no chance of it happening, than we would have made an official announcement, and […]
Shacknews - Microsoft Gamefest 2006: GarageGames Interview
Great interview with a lot of good information for the masses! Also, you get to see Josh Williams start the answer to every question with, “Sure…”
Some Media
Gamefest 2006 - a photoset on Flickr (With a bunch of pictures of Mark, and Adam)
Gamefest Keynote Audio Podcast on Major Nelson’s Blog
Well the Gamefest keynote took place thismorning, and Mark Frohnmayer, our fearless leader, gave part of it. The response has been overwelmingly positive. There are the standard batch of conspiricy theorists […]
GarageGames, in collaboration with the Microsoft XNA group, recently ported its full-featured game engine [Torque] to managed code for Windows XP, Windows Vista, and Xbox 360…successfully porting a complex suite of game technologies from C++ to C#, .NET, and the XNA Framework
read more | digg story
What are we doing!? Have we lost our minds? Managed […]
Linux PR: New Linux Debugger Runs Programs in Reverse
A bidirectional debugger allows programmers to run a program backwards in time as well as forwards. The program can be stepped back line-by-line, or rewound to any point in its history. Furthermore, programmers can play the program forwards and backwards in a totally repeatable fashion, […]
Blog Improvements and Angry Mob Recruiting
0 Comments Published May 21st, 2006 in code, development, happenings.So I did a bit of work today on getting my blog improved. I just finished integrating a new plugin, Lightbox. I also use Flickr Photo Album to easily put my Flickr images into my blog, like you see on the left, and I wanted to have the lightbox features, so I […]
Next Generation - ‘Sony Just Copies Us’ Says Nintendo
“Historically we’re always developing new things. We know Sony have had a lot of issues with their rumble feature and they’ve had to withdraw it – because they didn’t innovate, they copied. With Nintendo, I’m trying to think of anything we’ve copied… but I can’t.”
Tell it […]
Xbox.com | Xbox Live Gold - Xbox Live is Bringing E3 Home
There is free Xbox Live all week, in celibration of Jenny McCarthy playing Marble Blast Ultra (any other event going on this week is purely coincidental). She’ll be playing Marble Blast Ultra under the gamertag JennyGWF on Wednesday, May 10th from 1pm-2pm PST.
I […]
Folder Size for Windows Explorer
So, near the top on the list of features that should have been in Windows, having it display the file/folder size in the explorer is something I’ve had a grudge about for a while. This explorer extention does just that. Very useful, very small, doesn’t require a restart. The best […]
Firstly, you all should really check out Eric Ellwell’s series of plans on the GarageGames blogs:
The Making of Mighty Fist (part 1)
The Making of Mighty Fist (part 2)
A historic game of Marble Blast Ultra took place last night. Myself (ZeroStride), Mark (Nardo Polo), JUSTLIKEAPPLES, and IBSOLOADED and some other guy were all playing. JUSTLIKEAPPLES […]


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