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	<title>Developmentally Challenged</title>
	<link>http://angrydev.com</link>
	<description>It's not the disc with your name on it that should concern you. It's the mortar addressed, "To whom it may concern."</description>
	<lastBuildDate>Mon, 06 Oct 2008 19:38:19 +0000</lastBuildDate>
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	<item>
		<title>Slackers Log</title>
		<description>I just started week 2 of my first extended vacation. I think I am starting to get the hang of it, but it's taking some effort. I haven't taken any vacation longer than a week since, well, I'm not really sure when; school, summer jobs, internships, then I came to ...</description>
		<link>http://angrydev.com/2008/10/06/slackers-log/</link>
			</item>
	<item>
		<title>Trig Lookup Textures</title>
		<description>I've switched to using spherical co-ordinates to encode world-space G-buffer normals. This has a lot of advantages to it, especially for 8:8:8:8 G-buffers. You can now store [Theta, Phi, DepthHi, DepthLo] in the 8:8:8:8 target. Bumping the format to 16:16:16:16 not only gives greater precision, but (depending on the depth ...</description>
		<link>http://angrydev.com/2008/08/28/trig-lookup-textures/</link>
			</item>
	<item>
		<title>I Need to Read More</title>
		<description>Here I thought I was special. Turns out people like Greg Ward have been looking at the LUV color format for HDR rendering for some time now. I've been perusing a paper from 1998 by Ward describing the LogLUV format. On one hand I'm delighted that someone else came to ...</description>
		<link>http://angrydev.com/2008/06/19/i-need-to-read-more/</link>
			</item>
	<item>
		<title>Worst Optimization Evar</title>
		<description>I just attempted one of the dumbest optimizations I've tried in a while...

The idea was to remove reliance on the back-buffer depth target so that I wouldn't have to do a StretchRect on MSAA surfaces for a render target. The plan was to render convex shapes to the stencil buffer, ...</description>
		<link>http://angrydev.com/2008/05/29/worst-optimization-evar/</link>
			</item>
	<item>
		<title>4 Months, 3 Weeks, 2 Days, 1 Hour and 52 Minutes</title>
		<description>Winner of the 2007 Palme d'Or, this miserable piece of shit managed to capture the hearts of the Cannes Film Circle-Jerk.

This two-hour boondoggle is like listening to The Vagina Monologues, while watching The Bicycle Thief, only that analogy is a gross misrepresentation of both substance and entertainment, neither of which ...</description>
		<link>http://angrydev.com/2008/04/04/4-months-3-weeks-2-days-1-hour-and-52-minutes/</link>
			</item>
	<item>
		<title>Justin Fixes Xbox with NES Trick</title>
		<description>Hurray! The 360 lives again. Apparently if you curse at it enough, and try the old NES magic of blowing into it, you too can fix red-rings! </description>
		<link>http://angrydev.com/2008/03/23/justin-fixes-xbox-with-nes-trick/</link>
			</item>
	<item>
		<title>Consoles I Have that Still Work</title>
		<description>
	PS2
	GameCube (hey who borrowed that anyway, it's been like 2 years)
	GBA (old style)
	GBA (new style)
	Xbox 1 with upgraded hard drive and self-sodered dual-BIOS mod chip, used to develop Marble Blast for a while

Oh, and this guy, PS1 dev kit. Still works...


...and during a boss fight, no less.

 </description>
		<link>http://angrydev.com/2008/03/23/consoles-i-have-that-still-work/</link>
			</item>
	<item>
		<title>Angrydev is Back</title>
		<description>There was a little SNAFU with the site, apparently, but my host rules, and the problem is no-more. It motivated me to blog more.
Lets get right down to it:

Guitar Hero II Sucks To Play


The game looks great, but it doesn't play right. I just returned my copy for a refund ...</description>
		<link>http://angrydev.com/2007/04/10/angrydev-is-back/</link>
			</item>
	<item>
		<title>A Quick Clarification (Don&#8217;t Panic)</title>
		<description>I just wanted to quickly say that I don't want to give the impression that there is no chance for the Marble Blast Ultra update. I just wanted to provide a realistic view of the current situation. If there was no chance of it happening, than we would have made ...</description>
		<link>http://angrydev.com/2006/12/23/a-quick-clarification-dont-panic/</link>
			</item>
	<item>
		<title>MBU Update Status</title>
		<description>I saw the comments and I haven't looked at the Xbox Live boards in months, but I guess the hiding is over.

Guys it really sucks just as much for us as it does for you, but currently we are unable to come to an agreement with our publisher for the ...</description>
		<link>http://angrydev.com/2006/12/22/mbu-update-status/</link>
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